An introduction to computer graphics concepts /
Original language: Español Series: seriePublication details: Sun Microsistems inc New York 1991Edition: 1Description: 219 Ilustraciones, Tablas, Graficos 23 CMISBN:- 0-201-56789-X
- LCC
| Cover image | Item type | Current library | Collection | Call number | Copy number | Status | Date due | Barcode | |
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CI Gustavo A. Madero 2 Sala General | Colección General | LCC | ej:1 | Available | GAMADERO225060170 | ||
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CI Gustavo A. Madero 2 Sala General | Colección General | LCC | Ej:2 | Available | GAMADERO225060171 |
Editorial:
SUN microsystems
ISBN
0-201-56789-X
"• CONTENTS
• PREFACE
• ACKNOWLEDGMENTS
• WHO NEEDS COMPUTER GRAPHICS?.
• IMAGE PROCESSING
• GRAPHICS IN DESIGN
• IN THE MEDIA
• IN SCIENCE AND MEDICINE
• THE COMPUTER GRAPHICS ENVIRONMENT
• THE GRAPHICS SYSTEM
• THE GRAPHICS WORKSTATION.
• THE GRAPHICAL DISPLAY.
• GRAPHICS COMPUTING
• THE WINDOWING ENVIRONMENT
• THE MOUSE.
• THE GRAPHICAL USER INTERFACE
• THE APPLICATION
• THE APPLICATION DEVELOPER.
• THE GRAPHICS LIBRARY
• THE APPLICATION DATABASE.
• HARDWARE AND SOFTWARE INTERACTION.
• PERIPHERAL DEVICES
• BUTTON BOXES AND DIAL BOXES
• THE GRAPHICS TABLET
• SCANNERS.
• VIDEO
• FILM
• PRINTERS AND PLOTTERS
• GRAPHICS ON THE NETWORK
• FILE SYSTEM NETWORKS
• WINDOW SYSTEM NETWORKS
• CONCLUSION.
• DISPLAYING GRAPHICS
• RASTER TECHNOLOGY.
• ABOUT THE RASTER.
• ABOUT THE FRAME BUFFER
• PIXEL ADDRESSES AND 2-D SPACE.
• PIXEL ADDRESSES AND 3-D SPACE.
• MULTI-BIT DISPLAYS.
• TRUE COLOR
• SAMPLE COLOR SYSTEMS
• PSEUDO COLOR.
• GRAY SCALE
• MULTI-BIT FRAME BUFFERS
• DOUBLE BUFFERING
• OVERLAY PLANES
• Z-BUFFER PLANES
• LARGE FRAME BUFFERS.
• CONCLUSION.
• GRAPHICS FUNDAMENTALS.
• PICTURE PRIMITIVES.
• DIMENSION.
• SIMULATING 3-D
• DRAWING IN 2-D.
• REDUCING 3-D TO 2-D.
• DRAWING IN 3-D.
• THE EYE POINT IN 3-D SPACE.
• ENHANCING THE PICTURE
• DEPTH-CUEING
• HIDDEN SURFACE REMOVAL.
• HIDDEN LINE REMOVAL
• ALIASING
• ANTIALIASING.
• GRAPHICAL TEXT.
• CONCLUSION.
• MAKING PICTURES.
• DESIGN DECISIONS.
• ALGORITHMS FOR GRAPHICS
• GRAPHICAL MODELS
• CONSTRUCTING OBJECTS
• CREATING THE WIREFRAME MODEL.
• CREATING THE SURFACE MODEL.
• CREATING A SOLID SURFACE
• EFFICIENCY MEASURES
• CURVED SURFACES
• BEZIER CURVES
• B-SPLINES
• NURBS.
• FROM 2-D CURVES TO 3-D SURFACES.
• SURFACES OF REVOLUTION.
• CONCLUSION.
• SURFACE RENDERING AND REALISM.
• LIGHTING AND SHADING.
• FLAT SHADING
• SMOOTH SHADING
• VISUAL REALISM IN GRAPHICS
• REAL-TIME GRAPHICS
• TRANSPARENCY.
• RAY TRACING
• RADIOSITY
• TEXTURE ALGORITHMS
• PARTICLE SYSTEMS
• VIRTUAL REALITY
• CONCLUSION.
• MODIFYING AND VIEWING PICTURES.
• MOVING AND MODIFYING OBJECTS
• TRANSLATING.
• SCALING
• ROTATING
• VIEWING IN 2-D
• MODEL COORDINATES.
• WORLD COORDINATES
• CLIPPING.
• DEVICE COORDINATES
• NORMALIZED DEVICE COORDINATES
• VIEWING IN 3-D
• CLIPPING IN 3-D.
• PROJECTION.
• CONCLUSION.
• GRAPHICS LIBRARIES
• PICTURE UPDATES AND THE GRAPHICS LIBRARY
• HIERARCHICAL DISPLAY LISTS
• LINEAR DISPLAY LISTS
• BENEFITS OF DISPLAY LIST GRAPHICS
• LIMITATIONS OF DISPLAY LIST GRAPHICS.
• BENEFITS OF IMMEDIATE MODE GRAPHICS
• LIMITATIONS OF IMMEDIATE MODE GRAPHICS
• LIBRARY STANDARDS..
• THE GKS GRAPHICS LIBRARY
• THE PHIGS GRAPHICS LIBRARY
• PHIGS PLUS.
• X AND PEX
• CONCLUSION.
• IMAGE PROCESSING AND VISUALIZATION
• IMAGING
• IMAGE-PROCESSING TECHNOLOGY.
• IMAGE SOURCES AND APPLICATIONS
• IMAGE RECONSTRUCTION
• IMAGE-PROCESSING TECHNIQUES.
• IMAGE-PROCESSING HARDWARE REQUIREMENTS
• SCIENTIFIC VISUALIZATION TECHNOLOGY
• SIMULATION.
• VOLUME RENDERING
• VOXELS.
• SURFACE MODELING
• DIRECT VOLUMETRIC RENDERING
• RAY CASTING.
• CONCLUSION.
• APPLICATIONS.
• APPLICATION ENVIRONMENTS
• ELECTRONIC PUBLISHING
• ELECTRONIC COMPUTER-AIDED DESIGN (ECAD)
• ARCHITECTURE, ENGINEERING, AND CONSTRUCTION (AEC)
• MECHANICAL CAD (MCAD).
• GRAPHICS AND ANIMATION
• GEOGRAPHIC INFORMATION SYSTEMS (GIS).
• EARTH RESOURCE MANAGEMENT
• MEDICAL IMAGING.
• CHEMICAL ENGINEERING
• CONCLUSION.
• PERFORMANCE METRICS.
• GRAPHICS ACCELERATION
• THE APPLICATION SCALE.
• PRICE/PERFORMANCE TRADE-OFFS
• JUDGING PERFORMANCE
• BENCHMARKS.
• MEASUREMENT VARIABLES
• BENCHMARK STANDARDS
• TIGPE.
• GPC"
COMPUTER GRAPHICS, ONCE INACCESSIBLE TO ALL BUT HIGHLY TECHNICAL INDIVIDUALS WITH EXCELLENT FINANCIAL RESOURCES, IS NOW AFFORDABLE AND ACCESSIBLE FOR MANY USERS-FROM THE CARTOONIST WHO WANTS TO CREATE ANIMATION FRAMES MORE EFFICIENTLY, TO THE SCIENTIST WHO WANTS TO ANALYZE COMPLEX AND ABSTRACT DATA USING AN INTUITIVE GRAPHICAL FORMAT. COMPUTER GRAPHICS ENABLES USERS IN A WIDE VARIETY OF CREATIVE, TECHNICAL, AND SCIENTIFIC FIELDS TO SIMPLIFY THE PRESENTATION OF COMPLEX INFORMATION, TO SYNTHESIZE VAST AMOUNTS OF DATA INTO CRISP GRAPHICAL FORMATS FOR ANALYSIS, AND TO EXPEDITE THE DESIGN PHASE OF PRODUCT DEVELOPMENT.
Ingeniería en Tecnologías de la Información y Comunicación
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